Museu do Pi: um Escape Room Educativo para Aprendizagem da Matemática
Resumo
Este artigo apresenta a implementação de um escape room educativo (ERE) virtual intitulado “Museu do Pi”, concebido para promover a aprendizagem interativa da Matemática no contexto das comemorações do dia Internacional da Matemática, 14 de março, também celebrado como dia do Pi.
O ERE foi desenvolvido na plataforma Genially e aplicado a turmas do 6.º ano de uma escola básica em Portugal como uma ferramenta de avaliação formativa. O tema do escape room foi estruturado para reforçar o conhecimento dos alunos sobre o número Pi, sua história e aplicações, bem como para consolidar conceitos de perímetros, áreas e volumes, sempre que possível envolvendo o número Pi.
A experiência mostrou que a gamificação facilita a aquisição de conhecimentos, melhora a motivação dos alunos e fomenta o trabalho em equipa. Os resultados indicam que os alunos se sentiram envolvidos e motivados, classificando a experiência como enriquecedora e divertida. A metodologia utilizada baseou-se na resolução de desafios matemáticos interativos, promovendo uma abordagem inovadora ao ensino. O ERE trouxe também a possibilidade de desenvolvimento de competências transversais, tão fundamentais na formação integral dos alunos.
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Referências
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