Realização de Jogos Digitais para Promover o Brincar de Crianças com Paralisia Cerebral
(Realization of Digital Games to Promote the Play of Children with Cerebral Palsy)
Abstract
A evolução nas interfaces de usuário tem mostrado uma tendência no uso de interfaces tangíveis, em especial, aquelas que promovem uma experiência sensorial. A utilização desse tipo de recurso é interessante em cenários onde o aspecto sensorial é determinante para a interação, como no caso das tecnologias assistivas. O objetivo deste estudo foi promover o brincar de crianças com Paralisia Cerebral (PC), a partir da utilização de um dispositivo multissensorial como elemento principal em jogos voltados para crianças com PC. Foram desenvolvidos jogos interativos através do uso de uma bola robótica denominada Sphero que, por ser manipulada remotamente, foi um recurso útil para a promoção do brincar de crianças com deficiências físicas. As sessões de jogos foram realizadas com duas crianças com disgnóstico de PC e ocorreram nasclínicasde Terapia Ocupacional e de Fisioterapia da Universidade Federal da Paraíba. As crianças foram avaliadas de acordo com a função motora e com o desempenho nos jogos, antes e após as sessões. Os dispositivos utilizados permitiram adaptações que atenderam às necessidades dosdiferentes usuários, de modo que correspondem a uma alternativa viável na promoção do brincar de crianças com PC.
(The evolution in user interfaces has shown a trend in the use of tangible interfaces, especially those that promote a sensory experience. The use of this type of resource is interesting in different contexts, among which are the scenarios where the sensory aspect is decisive for interaction, such as in the use of assistive technologies. This study aims to present the results of a research project, which had the main goal to promote the play of children with Cerebral Palsy (CP), using a multisensory device as the main element in games proposed at children with CP. CP refers to a series of clinical syndromes characterized by motor disorders and permanent postural changes that may or may not be associated with cognitive dysfunction and speech disorders. Due to the restricted motor condition, involvement in games and play becomes difficult for children with CP. The challenge is to address the use of assistive technologies, through a multisensory robotic device, in the development of interactive games for children with PC. The use of a robotic device allows the manipulation of the ball remotely, which is useful for children with physical disabilities, proving to be a feasible alternative to promote playing children with CP.)
Downloads
References
Android. (2020). Retirado de https://www.android.com/intl/pt_pt/
Bersch, R. (2017). Introdução à Tecnologia Assistiva. Porto Alegre, Brasil: Centro Especializado em Desenvolvimento Infantil. Retirado de https://www.assistiva.com.br/Introducao_Tecnologia_Assistiva.pdf
Brasil, M. L. S.,Schwartz, E. (2005). As atividades lúdicas em unidade de hemodiálise. Revista Acta Sci. Health Sci,27(2), 103-112. Retirado de https://www.redalyc.org/pdf/3072/307223942002.pdf
Cavalcanti, A.,Galvão, C. (2007). Terapia ocupacional, Fundamentação e Prática.Rio de Janeiro: Guanabara Koogan.
Coton, J.,Pinto, M. G.,Veytizou, J.,Thomann, G. Design for disability: Integration of human factor for the design of an electro-mechanical drum stick system(Eds.), In G. Moroni, T. Tolio, Procedia CIRP:Vol. 21.24th CIRP Design Conference. (pp.14-16). DOI: 10.1016/j.procir.2014.03.169
Eliasson,A. C., Krumlinde-Sundholm,L., Rösblad,B., Beckung,E., Arner,M., Öhrvall.A. M.,Rosenbaum,P. (2006). The Manual Ability Classification System (MACS) for children with cerebral palsy: scale development and evidence of validity and reliability.Developmental Medicine and Child Neurology,48, 549-554. Retirado de https://onlinelibrary.wiley.com/doi/pdf/10.1111/j.1469-8749.2006.tb01313.x
European Commission -DGXIII -Empowering Users Trought Assistive Technology.(1998).Retirado de http://www.siva.it/research/eustat/index.html Acesso em 05/05/2020
Ferland, F. (1997). Play, children with physical disabilities and occupational therapy: The Ludic Model.Ontario:University of Ottawa Press.
Ferland, F. (2006). O Modelo Lúdico: o brincar, a criança com deficiência física e a terapia ocupacional.São Paulo: Roca.
Ishii,H., Lakatos,D., Bonanni,L. &Labrune, J. (2012) .Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials. Interactions,19(1),38-51.DOI:10.1145/2065327.2065337
IOS. (2020). Retirado de https://www.apple.com/pt/ios/ios-13/
Kirginas, S., Gouscos, D. (2018). A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games. Journal of Digital Media & Interaction, 1(2), 7-24. DOI: 10.34624/jdmi.v1i2.943
Leap Motion. (2020). Retirado de https://www.ultraleap.com/product/leap-motion-controller/
Caldas, A., Facundes, V. L., & Silva, H. (2011). O uso da Medida Canadense de Desempenho Ocupacional em estudos brasileiros: uma revisãosistemática.Revista De Terapia Ocupacional Da Universidade De São Paulo,22(3), 238-244. DOI: 10.11606/issn.2238-6149.v22i3p238-244
Oliveira, E. (2015). O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral (Dissertação de mestrado, Universidade Federal da Paraíba, João Pessoa,Brasil). Retirado de https://repositorio.ufpb.br/jspui/handle/tede/7862?locale=pt_BR
Oliveira, A. I. A; Paixão, G. M; Cavalcante, M. V. C. Adapted Toys for Children With Cerebral Palsy. Revista do Nufen, 1(1), 171-186.
Oliveira E., Sousa G., Magalhães I., Tavares T. (2015) The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy.In Antona M., Stephanidis C. (Eds),Universal Access in Human-Computer Interaction. Vol. 9177. Access to Learning, Health and Well-Being. UAHCI 2015. Lecture Notes in Computer Science. DOI: 10.1007/978-3-319-20684-4_50
ONU, Organização das Nações Unidas. (2020). Assistive Technology. Retirado de https://www.who.int/news-room/fact-sheets/detail/assistive-technology
Palisano, R. Rosenbaum, P. Bartlett, D. Livingston, M. (2007). GMFCS –E & R. Sistema de Classificação da Função Motora Grossa: Ampliado e Revisto. Retirado de https://canchild.ca/system/tenon/assets/attachments/000/000/075/original/GMFCS-ER_Translation-Portuguese2.pdf
Paraguai, L. (2008a). Interfaces multisensoriais: espacialidades híbridas do corpoespaço. Revista Famecos,15(37),54-60.DOI: 10.15448/1980-3729.2008.37.4800
Paraguai, L. (2008B). Interfaces multisensoriais: corpo e espaço. XXXI Congresso Brasileiro de Ciências da Comunicação. Retirado de http://www.intercom.org.br/papers/nacionais/2008/resumos/R3-1979-1.pdf
Phillips, B. &Zhao, H. (1993). Predictors of Assistive Technology Abandonment. Assistive Technology: the official journal of RESNA, 5(1), 36-45.DOI: 10.1080/10400435.1993.10132205
Reis, N. M. M. (2004). Introdução à Tecnologia Assistiva. Anais do III Seminário Internacional Sociedade Inclusiva. Belo Horizonte.
Reid, D.,Campbel, K. (2006). The Use of Virtual Reality with Children with Cerebral Palsy: A Pilot Randomized Trial.Therapeutic Recration Journal, 40(4), 255-268.Retirado de http://individual.utoronto.ca/DTReid/paper/(8)%20Reid_Campbell%20The%20use%20of%20virtual%20reality%20with%20children%20with%20cerebral%20palsy.pdf
Rotta, N. T. (2002). Paralisia cerebral, novas perspectivas terapêuticas. Jornal de Pediatria. 78(1),S48-S54.DOI: 10.1590/S0021-75572002000700008
Sánchez-Morales, A., Durand-Rivera, J. A., & Martínez-González, C. L. (2020). Usability evaluation of a tangible user interface and serious game for identification of cognitive deficiencies in preschool children.International Journal of Advanced Computer Science and Applications,11(6), 486-493. DOI:10.14569/IJACSA.2020.0110661
Scalha, T. B., Souza, V. G.,Boffi, T., Carvalho, A. C. (2010). A importância do brincar no desenvolvimento psicomotor: relato de experiência.Revista de Psicologia da UNESP, 9(2),79-92.
Soysa, A. I., & Mahmud, A. A. (2020). Tangible play andchildren with ASDin low-resource countries: A case study. Paper presented at theTEI 2020 -Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction,219-225. doi:10.1145/3374920.3374951
Sphero. (2020). Retirado de https://sphero.com.
Takatori, M. (2003). O brincar no cotidiano da criança com deficiência física: reflexões sobre a clínica da terapia ocupacional. São Paulo: Atheneu.
Taylor, J. L., Aboriginal Shire Council, W. W., Soro, A., Esteban, M., Vallino, A., Roe, P., & Brereton, M. (2020). Crocodile language friend: Tangibles to foster children's language use. Paper presented at theConference on Human Factors in Computing Systems -Proceedings,doi:10.1145/3334480.3383031
Urbanowicz, K.,Nyka, L. (2012). Media architecture –participation through the senses. Media ArchitectureBiennale, 15–17.DOI: 10.1145/2421076.2421085
Zupan. A, Jenko. M. (2011). Assistive technology for people with cerebral palsy. Eastern Journal of Medicine,17(4),194-197.Retirado de http://www.eastjmed.org/jvi.aspx?pdir=ejm&plng=eng&un=EJM-52643
Copyright (c) 2020 Eliza Ribeiro Oliveira, Tatiana Aires Tavares
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish in the JDMI agree to the following terms:
-
Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons BY-NC-ND 4.0. This licensing allows others to share the work with no changes and acknowledgement of the work's authorship and initial publication in this journal, but not for commercial use.
-
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
-
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) after publication, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Copyrights to illustrations published in the journal remain with their current copyright holders.
It is the author's responsibility to obtain permission to quote from copyright sources.
Any fees required to obtain illustrations or to secure copyright permissions are the responsibility of authors.
Additional Information
All correspondence concerning contributions, books and other review material should be sent to: deca-jdmi@ua.pt