Journal of Digital Media & Interaction https://proa.ua.pt/index.php/jdmi <p>The&nbsp;<em>Journal&nbsp;of Digital Media &amp; Interaction</em>&nbsp;is&nbsp;an international open-access journal, published 2 times a year. The journal addresses research on digital media and user experience&nbsp;in creative,&nbsp;cultural and social contexts. It&nbsp;focuses on the socio-technological challenges&nbsp;seen from a transdisciplinary&nbsp;perspective,&nbsp;grounded in media studies and interaction design, as well as in&nbsp;communication,&nbsp;human-computer interaction,&nbsp;cultural&nbsp;studies,&nbsp;design and psychology. The <em>Journal&nbsp;of Digital Media &amp; Interaction </em>accepts works in 4 languages: English, Portuguese, French and Spanish.</p> DigiMedia | University of Aveiro en-US Journal of Digital Media & Interaction 2184-3120 <p dir="ltr">Authors who publish in the JDMI agree to the following terms:</p> <ol> <li dir="ltr"> <p dir="ltr">Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a&nbsp;Creative Commons&nbsp;<a href="https://creativecommons.org/licenses/by-nc-nd/4.0/">BY-NC-ND 4.0</a>. This licensing allows others to share the work with no changes and acknowledgement of the work's authorship and initial publication in this journal, but not for commercial use.</p> </li> <li dir="ltr"> <p dir="ltr">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.</p> </li> <li dir="ltr"> <p dir="ltr">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) after publication, as it can lead to productive exchanges, as well as earlier and greater citation of published work.</p> </li> </ol> <p dir="ltr">Copyrights to illustrations published in the journal remain with their current copyright holders.</p> <p dir="ltr">It is the author's responsibility to obtain permission to quote from copyright sources.</p> <p dir="ltr">Any fees required to obtain illustrations or to secure copyright permissions are the responsibility of authors.</p> <p dir="ltr">Additional Information</p> <p dir="ltr">All correspondence concerning contributions, books and other review material should be sent to:&nbsp;deca-jdmi@ua.pt</p> Desire to Communicate (Editorial) https://proa.ua.pt/index.php/jdmi/article/view/35109 Lídia Oliveira Nelson Zagalo ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-nd/4.0 2023-12-29 2023-12-29 6 15 5 6 10.34624/jdmi.v6i15.35109 Assessing a 3D digital Prototype for Teaching the Brazilian Sign Language Alphabet: an Alternative for Non-programming Designers https://proa.ua.pt/index.php/jdmi/article/view/32059 <p>This study aims to analyse the users’ perceptions about a 3D digital artifacts prototype for teaching the fingerspelling alphabet of Brazilian Sign Language (LIBRAS). For this purpose, a high-fidelity prototype was developed with a non-programming method, and a usability test was conducted using a structured questionnaire with 31 participants, including Deaf and hearing people. Most users (96.7%) rated the learning experience with the tool as positive, with 67.7% rating the experience as "good", 12.9% as "very good", and 16.1% as "excellent". Comparing the evaluation between Deaf and hearing people showed that both target groups mostly rated it positively. However, most hearing people rated it "good," while the majority of the Deaf rated it as "excellent" (29%) or "outstanding" (14%) compared to 13% and 12%, respectively, among the hearing. In summary, considering the variables presented, the experience was well rated and did not encounter solid obstacles or resistance.</p> Francisco Renato Fernandes Feitosa Ricardo Ramos Fragelli Virgínia Tiradentes Souto ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-nd/4.0 2023-12-29 2023-12-29 6 15 7 30 10.34624/jdmi.v6i15.32059 Computational media and the paradox of permanence https://proa.ua.pt/index.php/jdmi/article/view/32096 <p style="font-weight: 400;">Throughout history we have sought permanence in media, to store information, communicate, and help us deal with an ever-changing world. Analog media have carried out this task despite their slow, but inevitable, processes of physical decay. Today computational media are seen as fast, cheap, and convenient alternatives for these tasks, even if they are quite the opposite, as they are anything but permanent. This paper argues that it is our refusal, and our fear, of impermanence that drives our desire to construct a worldview that is biased for permanence, even when the opposite lies before our eyes, as with computational media. This leads to a dissonance between the world as it is and the world as we perceive it, and to a paradox at the heart of computational media forms. This dissonance limits our relationships with these media, our literacy, and the ways how we can develop creative relationships with them and develop meaning.</p> <p>&nbsp;</p> Miguel Carvalhais Pedro Cardoso ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-nd/4.0 2023-12-29 2023-12-29 6 15 31 42 10.34624/jdmi.v6i15.32096 Método para Avaliação e Classificação das Dimensões de Imersão em Narrativas https://proa.ua.pt/index.php/jdmi/article/view/32459 <p><strong>Abstract:</strong> An immersive narrative means to promote immersion of its target audience, considering three dimensions of narrative immersion: temporal, spatial and emotional. We present and demonstrate the use of a method for evaluating and classifying these dimensions in narratives, enabling reflections for their reformulation according to the pedagogical objectives of the teacher. The method was developed as an artifact of Design Science Research (DSR). It was applied empirically in Portuguese higher education, on an asynchronous e-learning course at Universidade Aberta, which uses narratives for narrative immersion and promoting self-regulation and co-regulation of learning: Software Development Laboratory. The results show that the method enables detection of differences in the level of use of the various dimensions of narrative immersion, as shown for a sample case. This analysis, beyond its usefulness for this evaluation and classification upon narratives, enables their creators (e.g. teachers and non-specialist professionals) to become aware of these situations. Therefore, it provides an overview and supports grounded reflection, inspiring interventions to reformulate the dimensions of narrative immersion that one wants to provide to the target audience.</p> <p><strong>Resumo:&nbsp;</strong>Uma narrativa imersiva deve prover a imersão do público-alvo considerando três dimensões de imersão narrativa: temporal, espacial e emocional. Apresentamos e exemplificamos o uso de um método que avalia e classifica estas dimensões em narrativas, apoiando reflexões para a sua alteração, de acordo com os objetivos pedagógicos almejados pelo docente. O método foi desenvolvido enquanto artefacto de Design Science Research (DSR). Foi aplicado empiricamente numa unidade curricular do ensino superior português em regime de e-learning assíncrono na Universidade Aberta, que utiliza narrativas para imersão narrativa e promover a autorregulação e corregulação das aprendizagens: Laboratório de Desenvolvimento de Software. Os resultados indicam que o método permite detectar diferenças de nível de recurso às várias dimensões de imersão narrativa, como ocorreu no caso apresentado. Esta análise, além de permitir esta avaliação e classificação em narrativas, dá aos seus criadores (e.g., professores e profissionais não especialistas) consciência destas situações ao longo da narrativa. Possibilita, desta forma, uma visão global e uma reflexão fundamentada, que pode inspirar intervenções para reformular as dimensões de imersão narrativa a proporcionar ao público-alvo.</p> Cristiane Jorge Bonfim Leonel Morgado Daniela Pedrosa ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-nd/4.0 2023-12-29 2023-12-29 6 15 43 64 10.34624/jdmi.v6i15.32459 The Alienated Senses: Artificial Stimuli for Sensory Perceptions in Interaction with Infomatas https://proa.ua.pt/index.php/jdmi/article/view/34633 <p style="font-weight: 400;">This is a qualitative study of exploratory nature, that investigates the senses alienated by the transformation of domestic objects into media, adding to communication and information technologies a functional meaning of interaction. This article aims to substantiate that environment perception through the senses changes when dealing with media infomata, which that have become ways of both media distribution and information storage. The high-tech revolution brought new questions, while household appliances act as media by providing, actively, interactively, or passively, connections between people, infomata, databases and objects. It bets on the alteration of subjectivities from the modulation of experience by interaction human-technology and, therefore, uses the theory of materialities in communication, of the human mechanization and modulations between bodies, technologies, and environment. The qualitative research evolved personal testimonies from 14 volunteers from Rio de Janeiro e São Paulo, during the first semester of 2023. The sample as non-random, purposive sample, constituted of subjects that are knowledgeable individuals in the context of the study. Analysis reveals layers of alienation about the use and role of domestic digital personal assistants and an imminent artificialization of sensorial perception.</p> <p>&nbsp;</p> Ana Amélia Erthal Luli Radfahrer ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-nd/4.0 2023-12-29 2023-12-29 6 15 65 80 10.34624/jdmi.v6i15.34633