Situated learning and significant digital games: a referential proposal for the design of geogames (ENAbLE project)

Authors

DOI:

https://doi.org/10.34624/id.v9i4.742

Keywords:

Digital geogames, situated learning, significant learning, virtual communities of learning and practice, user-centred design

Abstract

Given the current relevance of the development of space literacy and the potential offered by geotechnologies, we present OriGami, a geojogo in development at the University of Muenster, under the Erasmus + ENAbLE project. The project involves students in the leadership of a community of practice and learning aimed at the pedagogical integration of OriGami, designed and developed based on the principles of User-Centred Design (UCD), giving voice to students and, through them, to their teachers. The dynamics of this community, supported by a collaborative work platform, are presented and data collection instruments are used to monitor OriGami’s potential for pedagogical integration. The main aspects to be developed in relation to OriGami are the future development of the possibilities of feedback given to the teacher on the students’ learning, while the gamification elements are multiplied, allowing the student a more pleasant game experience.

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References

Published

2017-12-19

Issue

Section

Tecnologias da informação em educação

How to Cite

Situated learning and significant digital games: a referential proposal for the design of geogames (ENAbLE project). (2017). Indagatio Didactica, 9(4), 193-209. https://doi.org/10.34624/id.v9i4.742