Matematrix: An interactive game for learning maths

Authors

DOI:

https://doi.org/10.34624/id.v17i1.40294

Keywords:

Maths learning, Game, Digital literacy, Motivation

Abstract

Student motivation continues to be one of the biggest challenges in the teaching and learning of maths. Matematrix emerged in 2004/2005 as an innovative response aimed at promoting a playful and interactive approach, transforming maths into a dynamic and engaging experience for students. Matematrix is an online game based on an annual competition where students, organised into teams, solve stimulating mathematical challenges every week, encouraging curiosity, resilience and teamwork. In this game, teams from different primary schools and different regions interact with each other in a cumulative competition over the weeks, which promotes the confrontation of answers and stimulates the development of problem-solving skills. This article presents the structure and dynamics of Matematrix and the principles underlying the formulation of the weekly problems. It also presents some results regarding student participation over the years, namely the number of teams enrolled and the average weekly participation, as well as some perceptions of the students and teachers involved. The data on participation, supported by the perceptions gathered, seem to reinforce the role of this game in developing problem-solving and mathematical communication skills. Thus, it can be considered that this educational strategy can contribute to more enthusiastic and effective learning, promoting a love of maths and encouraging the active involvement of students in their learning.

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Author Biography

  • Ana Oliveira, ESECS, CI&DEI – Instituto Politécnico de Leiria



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Published

2025-06-16

Issue

Section

Desenvolvimento Curricular e Didática

How to Cite

Matematrix: An interactive game for learning maths. (2025). Indagatio Didactica, 17(1), 171-190. https://doi.org/10.34624/id.v17i1.40294