Matematrix: An interactive game for learning maths
DOI:
https://doi.org/10.34624/id.v17i1.40294Keywords:
Maths learning, Game, Digital literacy, MotivationAbstract
Student motivation continues to be one of the biggest challenges in the teaching and learning of maths. Matematrix emerged in 2004/2005 as an innovative response aimed at promoting a playful and interactive approach, transforming maths into a dynamic and engaging experience for students. Matematrix is an online game based on an annual competition where students, organised into teams, solve stimulating mathematical challenges every week, encouraging curiosity, resilience and teamwork. In this game, teams from different primary schools and different regions interact with each other in a cumulative competition over the weeks, which promotes the confrontation of answers and stimulates the development of problem-solving skills. This article presents the structure and dynamics of Matematrix and the principles underlying the formulation of the weekly problems. It also presents some results regarding student participation over the years, namely the number of teams enrolled and the average weekly participation, as well as some perceptions of the students and teachers involved. The data on participation, supported by the perceptions gathered, seem to reinforce the role of this game in developing problem-solving and mathematical communication skills. Thus, it can be considered that this educational strategy can contribute to more enthusiastic and effective learning, promoting a love of maths and encouraging the active involvement of students in their learning.
Downloads
References
Antunes, J., & Rodrigues, E. (2022). Análise do desenvolvimento temático dos estudos sobre games na educação. Educ. Pesqui., 48, Artigo e240020. https://doi.org/10.1590/S1678-4634202248240020por
Bajnok, B. (2024). Engaging Students Through Math Competitions. https://doi.org/10.48550/arxiv.2406.15460
Barrón-Parado, J., Basto-Herrera, I., & Garro-Aburto, L. (2021). Método Polya en la mejorar del aprendizaje matemático en estudiantes de primaria. 593 Digital Publisher CEIT, 6(5-1), 166-176. https://doi.org/10.33386/593dp.2021.5-1.752
Boaler, J. (2016). Mathematical Mindsets: Unleashing Students’ Potential through Creative Math, Inspiring Messages and Innovative Teaching. Jossey-Bass.
Canavarro, A. P., Mestre, C., Gomes, D., Santos, E., Santos, L., Brunheira, L., & Espadeiro, G. (2021). Aprendizagens essenciais de matemática para o ensino básico. Ministério da Educação.
Espírito Santo, C., Cadima, R., Menino, H., Tavares, D. & Santos, F. (2024). Jogos digitais no desenvolvimento do cálculo mental de alunos do 4º ano de escolaridade. In Marçal, Ribeiro, Andrade e Coutinho (Org.), Tecnologias educacionais digitais (pp. 9-18). CRV. http://doi.org/10.24824/978652517542.3
Fernandes, D., Flores, P., Rocha, S., & Fonseca, C. (2023). O Pensamento Computacional em contexto de resolução de problemas reais: uma proposta de aprendizagem autorregulada. Indagatio Didactica, 15(4), 35-58. https://doi.org/10.34624/id.v15i4.33940
Fernández, A., Gómez, B., Binjaku, K., & Meçe, E.K. (2023). Digital transformation initiatives in higher education institutions: A multivocal literature review. Education and Information Technologies, 28, 12351–12382. https://doi.org/10.1007/s10639-022-11544-0
Firda, N., Suryadi, D., & Dahlan, J. A. (2023). Mathematical Problem-Solving Ability of Junior High School Students Based on Polya. Edumatica: Jurnal Pendidikan Matematika, 13(3), 273–284. https://doi.org/10.22437/edumatica.v13i03.29287
Garcia Aretio, L. (2019). Necesidad de una educación digital en un mundo digital. RIED. Revista Iberoamericana de Educación a Distancia, 22(2), 09-22. https://doi.org/10.5944/ried.22.2.23911
Gulam, A.-J. B., & Arenas, J. C. (2024). Mathematics Performance and Polya’s Method in Problem Solvin. World Journal Of Advanced Research and Reviews, 23(3), 2156–2162. https://doi.org/10.30574/wjarr.2024.23.3.2873
Hasan, A. (2024). Problem-based math learning strategies to improve students’ problem-solving skills. Journal of Academic Science 1(1), 22–26. https://doi.org/10.59613/rm65x686
Joaquim, S., & Oliveira, W. (2020). Ensinando operações matemáticas com o uso de jogos digitais no ensino fundamental. Anais do Workshop de Informática na Escola (WIE), 26, 71–80. https://doi.org/10.5753/cbie.wie.2020.71
Ke, F., Dai, C.-P., & West, L. (2024). Mathematical experience in game-based problem-solving. Journal of Computer Assisted Learning, 40(3), 1083–1097. https://doi.org/10.1111/jcal.12938
Leikin, R., & Guberman, R. (2023). Creativity and challenge: Task complexity as a function of insight and multiplicity of solutions. R. Leikin (Ed.), Mathematical Challenges For All, Research in Mathematics Education, pp: 325–342. https://doi.org/10.1007/978-3-031-18868-8_17
Losada, M.F. (2017). Are Mathematics Competitions Changing the Mathematics that Is Being Done and the Way Mathematics Is Done?. In: Soifer, A. (eds), Competitions for Young Mathematicians, pp. 329–350. ICME-13 Monographs. Springer, Cham. https://doi.org/10.1007/978-3-319-56585-9_13
Manikabasagan, K. (2024). The effectiveness of using the Model Polya in improving mathematical reasoning skills. Jurnal Pendidikan Sains Dan Matematik Malaysia, 14(2), 65-79. https://doi.org/10.37134/jpsmm.vol14.2.6.2024
NCTM (2017). Princípios para a Ação: assegurar a todos o sucesso em matemática. Lisboa: APM.
Pereira, I., Pacheco, F., & Fernandes, P. (2016). Jogos matemáticos como ferramenta para motivar os estudantes para aprender matemática. In VII Congresso Mundial de Estilos de Aprendizagem. Bragança, Portugal.
Polya, G. (1977). A arte de resolver problemas. Rio de Janeiro: Interciência.
Santos-Trigo, M. (2024) Problem solving in mathematics education: tracing its foundations and current research-practice trends. ZDM Mathematics Education, 56, 211–222. https://doi.org/10.1007/s11858-024-01578-8
Schoenfeld, A. H. (2022). Why are learning and teaching mathematics so difficult? In M. Danesi (Ed.), Handbook of cognitive mathematics (pp. 1–35). Switzerland. https://doi.org/10.1007/978-3-030-44982-7_10-1%23DOI
Sood, J. (2023). Competition and Collaboration: A Survey-based Approach to Reviewing the Role of Mathematical Olympiads in Improving Student Learning Outcomes. International Journal of Science and Research, 12(12), 393-407. https://doi.org/10.21275/sr231108151717
Sullivan, P., Clarke, D., & Clarke, B. (2012). Teaching with challenging tasks for effective mathematics learning. Springer.
Tavares, D., & Pinto, H. (2019). As competições e o ensino e aprendizagem da matemática. In. D. Tavares, H. Pinto, I. Rocha, N. Rainho, M. Rodrigues, R. Cadima & R. Costa (Org.). Desafios matemáticos, 20 anos de problemas para os primeiros anos, pp. 24-32. Leiria: ESECS.
Tohir, M., Muhasshanah, M., Hidayat, R., Valentino, E., & Wijaya, T. T. (2023). Mathematical Olympiad issues to identify students’ reasoning ability using Polya’s model. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 5(2), 264–281. https://doi.org/10.35316/alifmatika.2023.v5i2.264-281
Verma, M., & Jaiswal, V. (2020). Digital games and co-curricular activities as the influential factors of problem-solving ability in mathematics of senior secondary students. Asian Journal of Education and Social Studies, 12(1), 1–8. https://doi.org/10.9734/ajess/2020/v12i130300
Zhou, Y., & Cayaban, N. (2024). Problem Solving Strategies in Mathematics of Students in the of Primary Level: Basis for Strategic Study Guide. Journal of Education and Educational Research, 8(2), 32-37. https://doi.org/10.54097/wr425v38
Downloads
Published
Issue
Section
License
The authors keep the copyright for their work, assigning the first publication rights to the journal.
The Journal Indagatio Didactica is under the CC BY 4.0 license.
Model copyright statement to be submitted when the article is accepted for publication:
Copyright Statement PT | Copyright Statement EN







