Player impressions about the game Memoráveis Nobéis da Química using the GameFlow game evaluation method
DOI:
https://doi.org/10.34624/id.v13i3.25551Keywords:
Digital Educational Game, GameFlow, Game Memoráveis Nobéis da QuímicaAbstract
Digital games are increasingly present in the daily lives of people who have on their mobile devices (smartphones, tablets, etc.) resources for their use. Combining digital games with the teaching and learning process can be an interesting alternative to overcome the difficulties inherent in this process. In this sense, this research analyzes the perceptions of 270 volunteer players about the game Memoráveis Nobéis da Química from an evaluative questionnaire based on the GameFlow method. The results show a favorable attitude of the participants about the game, which presented good indexes in the evaluation based on the GameFlow method, in which of the nine elements, eight (concentration, challenge, player skills, objectives, feedback, game design, pedagogical aspects of the game and conceptual approach) were observed with a high degree of agreement. Finally, the participants demonstrate that the game Memoráveis Nobéis da Química can be used as a digital educational game for the teaching and learning process of Chemistry.
Downloads
References
Downloads
Published
Issue
Section
License
The authors keep the copyright for their work, assigning the first publication rights to the journal.
The Journal Indagatio Didactica is under the CC BY 4.0 license.
Model copyright statement to be submitted when the article is accepted for publication:
Copyright Statement PT | Copyright Statement EN







