The educational software in the physics teaching and learning process
DOI:
https://doi.org/10.34624/id.v13i1.23852Keywords:
Gamification, evaluation, digital toolsAbstract
When the student is an active subject in learning, teaching activities become attractive, efficient and engaging. Educational software, such as simulations and online games, its playful and fun character promotes the active role of the student, can prove to be pedagogical strategies to ascertain the acquisition of learning carried out in teaching and learning process. However, it is essential to change teaching practices. Multimodal narration is a tool that allows data analysis. In this multimodal narration, it is investigated whether the use of simulations in Physics classes promotes student involvement.
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