Game Design: a tool to stimulate synergy in work environments
DOI:
https://doi.org/10.34624/etd.v0i3.18747Keywords:
game design, synergy, work environmentAbstract
Several studies demonstrate the increased use of games applied to the work environment, in order to create synergy and commitment among workers, facilitating training, learning and acquisition of new behaviors by their employees. Games have become a powerful tool for companies, due to the satisfactory results they achieve as simulation instruments of different working realities. This is most likely due to the power of games to simulate specific situations by imposing rules and limits while offering freedom of action in solving problems and challenges. In this way, this work presents the design of a game, based on the Playcentric Design Process methodology, seeking to contemplate the synergy between people in the work environment in an innovative way. To this end, concepts related to this theme will be listed, such as: synergy and cooperation in the work environment, business games and Playcentric Design Process.