Guiding principles of interaction and usability for the development of a Architecture script
DOI:
https://doi.org/10.34624/etd.v0i4.18153Keywords:
mobile aplication, user centered design, design thinking, architectureAbstract
This project had as main objective the development of a digital script, in an app format, about the main Portuguese contemporary architectural references, located in national territory.
The study was divided into two phases: the first phase consisted of the analysis of the main digital platforms and mobile applications on the market related to the Portuguese architecture. It was intended to analyze in detail these solutions, with a main focus on the evaluation of their interaction and usability; the second phase, through the research carried out, developed a new solution, an app, specifically related to contemporary Portuguese architecture.
In this work, a theoretical-practical research methodology was used, with the analysis of theoretical bodies, formal models and the realization of a practical project, applied research. In this study process, themes such as User-Centered Design and Design Thinking were addressed.
As a result, it was intended to develop a set guiding principles in order to achieve a complete and efficient experience in the use of the application.
References
AMA - Agência para a Modernização Administrativa, I. P. Guia de Boas Práticas. Disponível em: https://usabilidade.gov.pt/guias-de-boas-praticas. Acesso em: 20/05/2018.
ANACLETO, J. A. Desenvolvimento de uma aplicação web para dispositivos móveis - Monitorização e controlo de uma rede de digital signage. 2012
APPLE. Recursos iOS - Guidelines. Disponível em: https://developer.apple.com/ios/human-interface-guidelines/overview/design-principles. Acesso em: 10/11/2017.
ARQUITETURA, C. d. Casa da Arquitetura. Disponível em: http://www.casadaarquitetura.com. Acesso em:13/11/2017
COOPER, A. About Face 3 - The Essentials of Interaction Design. Indianapolis: Wiley Publishing, Inc. 2007
GROUP, N. N. 10 Usability Heuristics for User Interface Design. Disponível em: http://www.nngroup.com/articles/ten-usability-heuristics/ s.d. Acesso em: 24/03/2018
HUDSON, R. Usability. Disponível em:6 de junho de 2018, de Accessibility Priority Too: http://usability.com.au/2013/01/accessibility-priority-tool/. 2013.
KIT, i. D. (). iosdesignkit. Disponível em:iosdesignkit: https://iosdesignkit.io. Acesso em: 6/03/2018
LAWSON, B. How Designers Think - The Design Process Demystified - 4ª edição. Burlington: Elsevier. 2005.
LUPTON, E. Intuição, Ação, Criação – Graphic Design Thinking. Barcelona: Editorial Gustavo Gii. 2012.
NIELSEN, J. Why you only need to test with 5 users. Disponível em: https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/. Acesso em: 21/05/2018
NORMAN, D., & Nielsen, J. (s.d.). User Experience - Our Definition. Disponível em: http://www.nngroup.com/about/userexperience.html. Acesso em: 20/01/2018
Saffer, D. Designing for Interaction. Berkeley: New Riders. 2010.
Training, B. U. Usability Testing. Disponível em: http://blog.uxtraining.com/find-users-usability-test/?ref=webdesignernews.com. Acesso em: 25/02/2018
UXPin. UX Design - The Definitive Beginner’s Guide. USA: UXPin Inc. 2016.