Augmented trading card reader
DOI:
https://doi.org/10.34624/etd.v0i1.1264Keywords:
tangible user interfaces, augmented reality, interaction design, 3D printAbstract
For centuries, learning and entertainment were supported by the manipulation of physical objects. The Tangible User Interfaces (TUI), which interaction is based in manipulation of physical objects, despite showing significant technological challenges and conceptual difficulties in terms of interaction design (Shaer, 2010), promote participation and manipulation by users, creating new opportunities and new interaction environments. (Ishii & Ullmer, 1997, 2001).
The artifact described in this document was developed in the form of a functional prototype. It is a card reader who combines elements of the physical world with virtual objects synthesized by built-in digital technology. The user is invited to put a card in the object’s slot, giving rise to a three-dimensional animation. Through a viewfinder it is possible to see the trading card - the physical and real element - and the corresponding animation - the virtual element. The latter, in turn, is directly related to the topic of the printed content in the inserted card, extending its meaning through its presentation.