Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke

  • Luiza Gabriela de Araújo Fonseca Universidade Federal do Rio Grande do Norte
  • Aline Layze Pereira da Silva Universidade Federal do Rio Grande do Norte
  • Victor Galdino de Oliveira Universidade Federal do Rio Grande do Norte
  • André Luis Hernandez Pantoja Universidade Federal do Rio Grande do Norte
  • Carlomagno Pacheco Bahia Universidade Federal do Pará
  • Rummenigge Rudson Dantas Universidade Federal do Rio Grande do Norte
  • José Guilherme Santa Rosa Universidade Federal do Rio Grande do Norte
  • Antonio Pereira Universidade Federal do Pará
Keywords: Serious Games, Rehabilitation, Usability

Abstract

Serious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group.

OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilitation of stroke patients.

METHODS: 21 subjects evaluated the virtual game “O Caçador de Relíquias Perdidas” and its multisensory glove “NEDGlove”, developed by the NeuroErgoDesign research group. The subjects tested the game two sessions of 5-min. For the statistical analysis, we used the Wilcoxon test and the Spearman correlation. The project was approved by the Research Ethics Committee of the University Hospital Onofre Lopes (CAAE: 34478214.0.0000.5292).

RESULTS: We observed significant correlations between actual experience and the visual aspects of the game, concentration, adaptation and immersion in the virtual environment. There was also a correlation between design of both hardware and software and performance of the task.

CONCLUSION: The system’s usability suggests a successful acceptance by the target population, stroke rehabilitation patients.

Published
2019-04-01
Section
Articles